Though combat really isn’t the focus here and you only have to fight a couple of times in the game. You can distract the monsters with a tactfully thrown soda can, or if you’re feeling brave you can take the monsters on head-on with your handy flashlight, or later in the game a fire extinguisher. Gylt’s gameplay mixes action, stealth, and environmental puzzles with an emphasis on stealth, as you’ll spend most of the game crouched in the shadows or behind objects trying to evade the nightmarish creatures that roam the town. During the chase, you fall into a ditch and in an attempt to find a way home wind up in a nightmarish alternate reality where you quickly discover your cousin now resides. You start the game posting missing posters around your hometown of Bethelwood before being chased away by a group of bullies. In “Gylt” you play as Sally, a young girl in search of her cousin Emily. It brings a nice balance to the game that makes it fun for adults but also a perfect gateway horror title for younger players. “Gylt” is a horror game, that feels like a cross between “Silent Hill” and “Luigi’s Mansion.” The game has gorgeous, immersive, realistic environments with plenty of scare factor, while the characters and monsters are more cartoony. That is until this month when the game was released for free as part of my Stadia Pro subscription. Despite my excitement about the game, I was underwhelmed by Stadia as a whole and never wound up purchasing the game. When I purchased the Founder’s Edition of Google’s Stadia one of the titles I was most excited about was “Gylt,” a Stadia exclusive launch title from the Madrid-based Tequila Works that was teased ahead of Google’s E3 2019 Stadia presentation.
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